Tier list des armes Mo.co
Armes classées selon leur profil de dégâts, leur survie, leur contrôle et leur utilité en solo, en groupe et contre les boss.
Tier S

Pourquoi ici: High-speed stabs plus a charged dash that deals massive damage and stuns non-boss monsters.

Pourquoi ici: Long-range boss pressure ramps after 10 attacks through SPEED mode.

Pourquoi ici: SPIN mode adds faster attacks, enemy pass-through, area damage, and a chance to avoid hits.
Tier A

Pourquoi ici: The summoned wolf adds area damage, a taunt, and a body-slam stun while you attack from range.

Pourquoi ici: Bouncing energy balls give reliable cleave and stun value, with a stronger mega-ball combo.

Pourquoi ici: Front-facing area damage combines with up to three bees that add long-range pressure.
Tier B

Pourquoi ici: Its free rightmost-gadget activation can be strong, but the result depends on gadget cooldown and build.

Pourquoi ici: Reliable area swings and a slowing big hit are useful, but its single-target ceiling is more limited.

Pourquoi ici: Poison volleys add damage over time and slow groups; spreading poison is more valuable than pure boss focus.

Pourquoi ici: Twenty-five percent damage reduction and a retaliate slam make it dependable for defensive play, not raw damage.
Tier C

Pourquoi ici: Area attacks and gadget cooldown reduction bring utility, but the kit is more tempo-dependent than top picks.

Pourquoi ici: Long-range area damage and a delayed stun bomb are useful, but the combo is slower to land.

Pourquoi ici: Three bolts and a piercing mega-shot reward tight positioning, which makes its output less forgiving.
Tier D

Pourquoi ici: It heals allies while damaging at range, but the dedicated support role is niche when teams prioritize damage.

Pourquoi ici: Close-range area damage and every-third-attack healing are useful in a coordinated group, but situational overall.































