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Mo.co Tier List Maker

Rank 47 supplied Mo.co weapons, gadgets, and passives from one searchable board. Start with the September 2026 editorial snapshot, make your own changes, and export a clear PNG.

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Editorial meta snapshot · September 2026

Mo.co Tier List (September 2026)

Use the current community snapshot as a starting point, then make your own call in the editor above. Every card includes a role and a short reason so the ranking is explainable, not just a row of names.

Sep 2026snapshot
47gear items
3ranking systems
S–Deditable tiers

Mo.co Weapon Tier List

Weapons ranked for damage profile, survivability, control, and usefulness across solo, group, and boss situations.

S

S-Tier

3 items
Mo.co Jaded Blades
Jaded Blades
Role · Melee · single target

Why it ranks here: High-speed stabs plus a charged dash that deals massive damage and stuns non-boss monsters.

Mo.co Speedshot
Speedshot
Role · Ranged · single target

Why it ranks here: Long-range boss pressure ramps after 10 attacks through SPEED mode.

Mo.co Spinsickle
Spinsickle
Role · Melee · area damage

Why it ranks here: SPIN mode adds faster attacks, enemy pass-through, area damage, and a chance to avoid hits.

A

A-Tier

3 items
Mo.co Wolf Stick
Wolf Stick
Role · Ranged · pet

Why it ranks here: The summoned wolf adds area damage, a taunt, and a body-slam stun while you attack from range.

Mo.co Techno Fists
Techno Fists
Role · Ranged · bounce

Why it ranks here: Bouncing energy balls give reliable cleave and stun value, with a stronger mega-ball combo.

Mo.co Buzzkill
Buzzkill
Role · Melee · pet

Why it ranks here: Front-facing area damage combines with up to three bees that add long-range pressure.

B

B-Tier

4 items
Mo.co Portable Portal
Portable Portal
Role · Ranged · gadget synergy

Why it ranks here: Its free rightmost-gadget activation can be strong, but the result depends on gadget cooldown and build.

Mo.co Monster Slugger
Monster Slugger
Role · Melee · area damage

Why it ranks here: Reliable area swings and a slowing big hit are useful, but its single-target ceiling is more limited.

Mo.co Poison Bow
Poison Bow
Role · Ranged · poison

Why it ranks here: Poison volleys add damage over time and slow groups; spreading poison is more valuable than pure boss focus.

Mo.co Toothpick & Shield
Toothpick & Shield
Role · Tank · damage reduction

Why it ranks here: Twenty-five percent damage reduction and a retaliate slam make it dependable for defensive play, not raw damage.

C

C-Tier

3 items
Mo.co Singularity
Singularity
Role · Melee · cooldown utility

Why it ranks here: Area attacks and gadget cooldown reduction bring utility, but the kit is more tempo-dependent than top picks.

Mo.co CPU Bomb
CPU Bomb
Role · Ranged · area damage

Why it ranks here: Long-range area damage and a delayed stun bomb are useful, but the combo is slower to land.

Mo.co Hornbow
Hornbow
Role · Ranged · multi-shot

Why it ranks here: Three bolts and a piercing mega-shot reward tight positioning, which makes its output less forgiving.

D

D-Tier

2 items
Mo.co Staff of Good Vibes
Staff of Good Vibes
Role · Support · healing

Why it ranks here: It heals allies while damaging at range, but the dedicated support role is niche when teams prioritize damage.

Mo.co Medicine Ball
Medicine Ball
Role · Support · healing

Why it ranks here: Close-range area damage and every-third-attack healing are useful in a coordinated group, but situational overall.

Mo.co Gadget Tier List

Gadgets ranked for damage, healing, control, cooldown value, and how easily they complement different weapons.

S

S-Tier

2 items
Mo.co Smart Fireworks
Smart Fireworks
Role · Ranged · area damage

Why it ranks here: Five homing projectiles deliver reliable long-range area damage against groups.

Mo.co Multi Zapper
Multi Zapper
Role · Lightning · stun

Why it ranks here: Twelve zaps can focus a strong enemy and stun non-bosses, giving it broad encounter value.

A

A-Tier

5 items
Mo.co Explosive 6-Pack
Explosive 6-Pack
Role · Mobility · area damage

Why it ranks here: Jumping bombs add area damage while helping you clear low obstacles or avoid incoming hits.

Mo.co Snow Globe
Snow Globe
Role · Area damage · zone

Why it ranks here: Its sustained area zone is built for keeping damage on grouped enemies.

Mo.co Vitamin Shot
Vitamin Shot
Role · Buff · healing

Why it ranks here: Attack-speed and healing support both damage output and survivability for you and your pets.

Mo.co Boombox
Boombox
Role · Area damage · stun

Why it ranks here: A 360-degree wave damages and stuns non-bosses, covering weapons that lack crowd control.

Mo.co P.E.W 3000
P.E.W 3000
Role · Turret · single target

Why it ranks here: The long-range turret adds sustained single-target damage, although its cooldown is long.

B

B-Tier

5 items
Mo.co Monster Taser
Monster Taser
Role · Stun · single target

Why it ranks here: A short cooldown and strong single-target stun are valuable, but it has no area damage and is weaker against bosses.

Mo.co Pepper Spray
Pepper Spray
Role · Cone · slow

Why it ranks here: Repeated cone damage and a slow control groups at range, while its single-target value is limited.

Mo.co Spicy Dagger
Spicy Dagger
Role · Dash · debuff

Why it ranks here: The dash slows non-bosses and temporarily makes the target take more damage from the whole build.

Mo.co Really Cool Sticker
Really Cool Sticker
Role · Buff · weapon and pets

Why it ranks here: The short damage window is strong when a weapon or pet build can concentrate attacks.

Mo.co Very Mean Pendant
Very Mean Pendant
Role · Area damage · sustain

Why it ranks here: It deals damage over time and heals you, with its best value when one enemy takes the full damage.

C

C-Tier

4 items
Mo.co Revitalizing Mist
Revitalizing Mist
Role · Healing · support

Why it ranks here: Instantly healing the lowest-health nearby ally is useful sustain, but it contributes no direct damage.

Mo.co Life Jacket
Life Jacket
Role · Shield · area damage

Why it ranks here: The shield protects you and pets before exploding for area damage and a non-boss stun; timing matters.

Mo.co Feel-Better Bloom
Feel-Better Bloom
Role · Healing · area

Why it ranks here: A healing totem can sustain allies in its radius, but its longer cooldown limits repeated uptime.

Mo.co Shelldon
Shelldon
Role · Summon · taunt

Why it ranks here: The armored summon adds close-range area damage and aggro control, balanced by a long cooldown.

D

D-Tier

2 items
Mo.co Splash Heal
Splash Heal
Role · Healing · team

Why it ranks here: Pure healing has no monster damage, so its value is highly dependent on team play.

Mo.co Super Loud Whistle
Super Loud Whistle
Role · Tank · aggro

Why it ranks here: Aggro utility is a narrow fit for defensive tank builds and offers less value to general damage setups.

Mo.co Passive Tier List

Passives ranked for consistency, build synergy, survivability, and how much value they add during a normal fight.

S

S-Tier

2 items
Mo.co Vampire Teeth
Vampire Teeth
Role · Sustain · weapon and pets

Why it ranks here: Weapon attacks heal you and pet attacks heal them, rewarding continuous pressure with reliable sustain.

Mo.co Unstable Lazer
Unstable Lazer
Role · Proc · area damage

Why it ranks here: Its weapon-or-pet damage proc scales naturally with area attacks and pet-heavy builds.

A

A-Tier

4 items
Mo.co Explode-O-Matic Trigger
Explode-O-Matic Trigger
Role · Proc · chain explosions

Why it ranks here: Finishing blows can chain into area explosions, making it especially effective against dense groups.

Mo.co Unstable Beam
Unstable Beam
Role · Proc · single target

Why it ranks here: A chance to beam the first enemy hit on each attack gives focused damage against strong targets.

Mo.co Pocket Airbag
Pocket Airbag
Role · Defense · shield

Why it ranks here: Every 10 seconds it protects the next hit from damage, stun, and pushback, smoothing dangerous encounters.

Mo.co Healthy Snacks
Healthy Snacks
Role · Defense · health

Why it ranks here: A larger total health pool is a simple, consistent survivability boost across builds.

B

B-Tier

4 items
Mo.co Smelly Socks
Smelly Socks
Role · Area damage · close range

Why it ranks here: Constant area damage is useful when enemies stay close, but it asks for a riskier position.

Mo.co Cactus Charm
Cactus Charm
Role · Reactive · damage

Why it ranks here: Returning damage whenever you are hit rewards brawling, but it needs incoming hits to matter.

Mo.co Auto Zapper
Auto Zapper
Role · Lightning · single target

Why it ranks here: Automatic lightning every three seconds adds repeatable damage and non-boss stuns, especially in single target fights.

Mo.co Healing Charm
Healing Charm
Role · Healing · support

Why it ranks here: The chance to amplify healing is useful for sustain builds, but less universal than direct damage or defense.

C

C-Tier

3 items
Mo.co Gadget Battery
Gadget Battery
Role · Proc · gadget synergy

Why it ranks here: It zaps the closest enemy whenever a gadget is used, so its value depends on frequent gadget casts.

Mo.co Unstable Lightning
Unstable Lightning
Role · Proc · gadget damage

Why it ranks here: Gadget damage can trigger extra lightning, making it more attractive with several offensive gadgets.

Mo.co R&B Mixtape
R&B Mixtape
Role · Healing · team

Why it ranks here: Continuous area healing is a strong team tool, but its best use is coordinated group play.

D

D-Tier

1 items
Mo.co Chicken-O-Matic
Chicken-O-Matic
Role · Situational passive

Why it ranks here: The current snapshot places it in D; keep it as an experiment when a specific build effect makes it worthwhile.

The tiers are an editorial interpretation of current community and guide data, not an official Supercell ranking. Recheck after balance updates.

Keep the snapshot honest

Mo.co Meta Changes (September 2026)

This page records the September 2026 community snapshot. Specific buff or nerf claims are only added when a public update note or a reliable gear source supports them.

Current snapshot

Noff's September 2026 overview places Jaded Blades, Speedshot, and Spinsickle in S-tier weapons; Smart Fireworks and Multi Zapper lead gadgets; Vampire Teeth and Unstable Lazer lead passives.

What changed

No single official September buff or nerf is claimed here. The next refresh should compare the public patch notes with the community tier lists before moving an item.

How to use it

Treat S-tier as a strong starting point, not a promise. Match the pick to the mode, your team, and the build synergies described on each card.

Build around the content

Chapter 2 Tier List and Best Builds

Chapter 2 gear is a useful long-tail filter, but the best setup still depends on whether you are solving a boss, a group of monsters, or a team-support problem.

Chapter 2 gear to test

Poison Bow · Hornbow · Singularity

Noff's gear pages identify these as Chapter 2 releases. Use the weapon cards above to compare poison, multi-shot, and gadget-cooldown utility.

Boss and single target

Speedshot + Multi Zapper + Unstable Beam

Speedshot keeps pressure on one target, Multi Zapper can focus its zaps, and Unstable Beam is built around the first enemy hit.

Pack clear

Spinsickle + Smart Fireworks + Unstable Lazer

Spinsickle supplies close-range area damage while Smart Fireworks and Unstable Lazer add ranged or proc-based pressure into groups.

Solo sustain

Wolf Stick + Vitamin Shot + Vampire Teeth

The wolf can take attention while Vitamin Shot adds attack speed and healing; Vampire Teeth rewards continuing to attack.

Make a list in four moves

How to Make a Mo.co Tier List

Use the Mo.co tier list maker to turn a meta snapshot into your own weapon, passive, or gadget ranking.

01

Choose your gear

Search the 47-item starter library or upload an image for a missing Mo.co weapon, passive, or gadget.

02

Place it into tiers

Drag each item into S, A, B, C, or D. Rename a row and change its color when your ranking uses a different scale.

03

Add your rule

Use a title such as best boss weapons, Chapter 2 gear, or solo builds so other players know what the ranking measures.

04

Download or share

Save the board locally, create a share link, or download the finished Mo.co tier list as a PNG. No sign-up is required.

Common questions

Mo.co Tier List Maker FAQ

How do I make a mo.co tier list?

Use the tier list maker above. Drag and drop weapons, passives, and gadgets into tiers (S through D), customize labels, and download as PNG. No sign-up required.

What are the best weapons in mo.co right now?

Current top weapons include Jaded Blades, Speedshot, and Spinsickle in the September 2026 snapshot. See the full weapon tier list above for the complete rankings and reasons.

Is this mo.co tier list updated?

Yes. The editorial snapshot is dated September 2026 and should be refreshed after major public game updates, using current guide and community data.

What is the mo.co Chapter 2 tier list?

Use the Chapter 2 section above to compare Poison Bow, Hornbow, and Singularity, then adjust the ranking for your own mode and build.

Can I use this as a mo.co tier list template?

Yes. Start with the supplied gear library, move any item into a custom tier, rename the list, and download or share your finished template.

Check the evidence

Mo.co Tier List Sources and Scope

The item mechanics and current groupings below are grounded in public gear pages and player-facing guides. They are useful evidence, not a claim of official endorsement.

Noff · current tier overview

The September 2026 overview supplies the all-gear grouping and separate weapon, gadget, and passive tiers used as the starting snapshot.

Noff · gear mechanics

Noff's individual gear pages document attacks, combo effects, cooldowns, and use-case notes for the supplied item names.

Supercell Support · weapons

The official support page confirms that weapons have distinct abilities and are unlocked through Weapon Sprints.

Community rankings can disagree because mode, team composition, progression, and playstyle change the answer. Update the page when new notes materially change the evidence.

Choose your build

Make a Mo.co tier list you can defend

Start with the current snapshot, move the gear around, and export a ranking that shows your own view of the meta.

Edit tier